![GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. | Unity, Blender, System GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. | Unity, Blender, System](https://i.pinimg.com/736x/be/18/5d/be185de89703631ee57c91ea497fc498.jpg)
GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. | Unity, Blender, System
![I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify](https://i.redd.it/a06x1pe1nf651.png)
I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify
GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
![How to include unused/unassigned (or multi-slot) materials in export to FBX in Blender 2.8 - Blender Stack Exchange How to include unused/unassigned (or multi-slot) materials in export to FBX in Blender 2.8 - Blender Stack Exchange](https://i.stack.imgur.com/ZjBJj.png)